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Chapter 18 - Objective, release the prisoners

from TSDT - The Sound Designer Tale by Tomavatars

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Progressing in the enemy camp, our heroes do not encounter a lot of resistance at first. They sneak into the jails and release the prisoners.
But there is a alert, and our heroes are forced to engage several battles.
The difficulty of the fights is not very high and our heroes, with former prisoners, progress easily to what they consider the exit.
From battles to battles they get to the gates of freedom.
But in the end, a big monster, half goblin, half robot, gets in their way.

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from TSDT - The Sound Designer Tale, released December 2, 2015

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Tomavatars Rennes, France

Tomavatars is a Sound Designer, Composer, Developer and Performer.
He's the CEO of the small indie game studio Concrete Games.
He aims to explore several aspects of electronic music.
He has and continues to create a set of projects representing different sensitivities and different genres into a multitude of visions.
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